Adobe Air Player For Mac



In this step-by-step guide, learn how to enable Adobe Flash Player in the Safari web browser.

Before you start, check the version of Safari running on your Mac. To display the version number, choose Safari > About Safari.

Adobe media player
  • If your Safari version is 11.0 or later, follow the steps in For Mac OS X 10.11, macOS 10.12, and later.
  • If your Safari version is 10.0 or later, follow the steps in For Mac OS X 10.10.

The Adobe Flash Player runtime lets you effortlessly reach over 1.3 billion people across browsers and OS versions with no install — 11 times more people than the best-selling hardware game console. Create high-performance, more responsive games and content using ActionScript workers and shared. For instructions, see Install an older version of Adobe Reader on Mac OS. When the file appears at the bottom of the browser, click the file. (If you don't see the file, choose Downloads from the Chrome menu.). Jul 16, 2019 Adobe Flash Player is a lightweight, highly expressive client runtime that delivers powerful and consistent user experiences across major operating systems, browsers, mobile phones, and devices.

Note:

Apple Safari version 14, released for macOS in September 2020, will no longer load Adobe Flash Player or play Flash content. Please visit Apple’s Safari support for more information.

  1. Click the Websites tab and scroll down to the Plug-ins section. Locate the Adobe Flash Player entry.

  2. Select a setting to use for Flash Player when you visit other websites.

  3. You can configure Flash for individual websites (domains). Select a website listed in this window, and choose Ask, Off, or On.

  4. Exit Preferences after you finish configuring Flash Player.

Adobe Flash Player For Mac


  1. Note:

    If you are viewing Safari in full-screen mode, mouse over the top of the browser screen to see the menu.

  2. Click the Security tab. Ensure that Enable JavaScript and Allow Plug-ins are selected. Click Plug-in Settings.


  3. From the When visiting other websites menu, choose On, and then click Done.

Apple has changed Apple Mac App Store requirements and methodologies and that resulted in changes to the AIR runtime itself. This document explains how to post updated AIR applications to the Mac App store.

Steps to Post an AIR Application to the Mac App Store

Note:

Posting an application to the Mac App Store requires manual steps. Make sure that you have a Mac developer account with Apple.

  • Package your app with a captive runtime. The Mac App Store only accepts self-contained apps, and doesn't allow apps that use the shared AIR runtime. After packaging your .app bundle, manually open your Info.plist file in your favorite XML editor. Add an LSApplicationCategoryType entry.
  • Also add a 512x512 icon to your Icon.icns file. (Currently the adt tool does not support icons of this size on Mac.) You can use Icon Composer (available with the xcode tools) to resize.
  • Apple places several restrictions to post on the Mac App Store, including:
    • The locations an app can write to
    • The APIs an app can use (non-public APIs are not allowed)
    • And the resources an app is allowed to use.
  • WebKit uses a few non-public APIs that are not allowed on the Mac App Store, so you cannot use HTMLLoader or any class in the flash.html package in your app. Manually remove WebKit.dylib and Flash Player.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle. You can use the StageWebView class but only when created with useNative=true.
  • Additionally, if you are interested in decreasing the size of your app and you are not using any DRM functionality, you can manually remove Adobe AIR.vch, adobecp.plugin, adobecp.vch, and AdobeCP15.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle.
  • It is recommended that you use Mac OS 10.7 or higher to upload your app. There is a bug in Mac OS 10.6 that prevents Apple’s Application Loader from successfully uploading your app with the AIR runtime. To upload from Mac OS 10.6, there is a workaround:
    • Delete the “Resources” symbolic link in the AIR framework folder and create a true folder called “Resources”.
    • Copy the AIR Info.plist file (from Versions/1.0/Resources) into this new folder. Modify the original Info.plist file (inside Versions/1.0/Resources) by renaming the bundle id to com.adobe.AIR1.

Once your app package is ready, launch Terminal, and do the following:

Adobe Air Player For Mac Os

  1. Install your Developer Application and Developer Installer certificates on the Keychain. Use Apple's Developer Certificate Utility to create and install the certificates. The developer certificates refer to the 'WWDR Intermediate Certificate' and to the 'Apple Inc. Root Certificate'. These certificates are not required to be in the Keychain to sign an app. If needed, they can be obtained from Apple Root Certification Authority.

  2. Sign your app with your Mac Application account certificate.

    textcodesign -f -s '3rd Party Mac Developer Application: XXX' --entitlements ZZZ.entitlements YYY.app

    where XXX is the name on your cert, YYY is the name of your app, and ZZZ is an entitlements file. The entitlements file provides the list or resources and features the app is allowed to access.

  3. Build a .pkg installer for your app that is signed with your Mac Installer account certificate.

    productbuild --component YYY.app /Applications --sign '3rd Party Mac Developer Installer: XXX' YYY.pkg

    If you are missing the productbuild tool, make sure that you have xcode 3.2.6 or above installed.

  4. Delete or zip the .app file after productbuild has created the .pkg (otherwise the installer test doesn't work).

  5. Install your app as if it came from the store.

    sudo installer -store -pkg YYY.pkg -target /

  6. Verify that your app is installed in Applications and is launchable.

    You are now ready to upload your app. Before doing so, you must create meta-data for your app on iTunes Connect.

    • Log in using your Apple ID.
    • Follow the Manage Your Applications link.
    • And click the Add New App button to create the meta-data.

    Then, use Application Loader to upload the app for review. (Application Loader is part of Xcode tools, versions 3.2.6 and above. Application Loader is also available as a stand-alone download). You find out right away if your application bundle is well-formed. But it takes a few days to find out if Apple approved it or not.

    In particular, if you are using a self-signed certificate you could get the following warning from iTunes Connect:

    Adobe has discovered one or more issues with your recent binary submission for 'YYY'. Your app has proceeded to review, but the following issues should be corrected in your next submission:
    Invalid Signature - the nested app bundle (YYY.app/Contents/Frameworks/Adobe AIR.framework) is not signed, the signature is invalid, or it is not signed with an Apple submission certificate. Refer to the Code Signing and Application Sandboxing Guide for more information.